Viewport Bounds
You can define the viewport model positioning using a bounding box attachment. Create a bounding box attachment and name its slot VIEWPORT (case-insensitive). The camera will autofit to the bounds of this attachment.
Requirements
- The attachment should not be animated, deformed, or changing position during animation
- Instead, you should move and scale your model to adapt to the bounding box during animation
note
If no viewport bounding box is found, EmoteLab will use the skeleton bounds as a fallback.