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Viewport Bounds

You can define the viewport model positioning using a bounding box attachment. Create a bounding box attachment and name its slot VIEWPORT (case-insensitive). The camera will autofit to the bounds of this attachment.

Requirements

  • The attachment should not be animated, deformed, or changing position during animation
  • Instead, you should move and scale your model to adapt to the bounding box during animation
note

If no viewport bounding box is found, EmoteLab will use the skeleton bounds as a fallback.